Crimson viper game




















Video Games. Comic Episodes Characters. Explore Wikis Community Central. Register Don't have an account? Crimson Viper. View source. Please take a moment to check it out here. Privacy Notice We use Cookies to make our site work, customize content and your experience, provide social media features, measure site usage, and personalize advertising. Privacy Settings. Viper's working personality is superior and condescending, as seen in her interactions with Chun-Li, Cammy, and Hakan.

However, she is also genuinely interested in the inner workings and problems of the other fighters, as shown in her various win-quotes, but when it comes to her missions, C. Viper will not let anyone stop her from completing her goals. As mentioned in her win quotes, her current personality is a far cry from her younger years.

It is implied that she was something of a wildcat and a thrill seeking delinquent as a teenager, before the events that got her to be a responsible and focused adult. When C. Viper is not doing missions, she is shown to be a loving mother for her daughter Lauren, as shown in her Super Street Fighter IV ending. Hawk Yang Yun Zangief Zeku. The boots are capable of granting the wearer a much greater jumping ability, though Viper frequently fires them up and uses them for a defensive, burning kick.

In Ultimate Marvel vs. Capcom 3 , Crimson Viper gains the Optic Laser , a red laser beam fired from her sunglasses. Mega Man also unlocks the Optic Laser after defeating C. Viper's use of high-tech weaponry is commented on frequently by the other characters, and is usually looked down upon due to their 'unorthodox' nature. Gameplay-wise, C. Viper is useful as a rushdown character, and can keep foes off-balance with her speed and variable attacks. Crimson Viper's Super Combo, the Emergency Combination , has her charging her gloves, then delivering a punch to the gut, then a Thunder Knuckle to the face and finishing with a burning back flip kick.

The punch button pressed determines the speed and range that the super combo covers the Light version covers half the screen but has a very long gap in between the moves, the Medium version covers a bit further and has a lower gap and the Heavy version covers a very short range but there is no gap between the moves.

Viper's first Ultra Combo, Burst Time , has her overcharging her gloves and punching the ground to create an electrical explosion. Crimson Viper then performs four back flip kicks that juggle the opponent in the air.

The Burst Time comes with a lot of startup and recovery. Using Burst Time from a juggle or crumpling the opponent beforehand is the best method of insuring that it will hit.

Viper's second Ultra Combo, the Burning Dance , has her crashing into her opponent foot first from the air and then surfing them to the edge of the screen. She then cartwheels and catches her opponent with her crossed wrists while soaring upwards with her boots. At the peak of the jump, C. Viper electrocutes her opponent and back flips to land on her feet. As it can only be performed in the air, the Burning Dance is a very hard move to combo into. On the other hand, it has a tiny amount of startup and there are ways to combo into it if timed right.

In Marvel vs. Capcom 3 , C. Viper uses the Emergency Combination and Burst Time as her two level 1 Hyper Combos, and her level 3 Hyper Combo Viper Full Throttle resembles the Burning Dance 's electrocution part, though ending with Viper smashing the opponent back into the ground for extra damage.

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