Fixed two bugs that could cause the client to crash. Class skills were updated and balanced for all classes. A large number of Crusader skills were dramatically updated and redesigned. The legendary power has been fixed or improved for many Legendary and Set items. Kadala can now drop Torment only Legendary items, and will now always give you weapon types that your character can equip with an emphasis on class specific weapon types. Greatly increased the drop rate of Legendary crafting plans.
Champions and Rares can no longer spawn with four of many dangerous monster affixes and the frequency at which they can spawn with three has been reduced.
The following items had game-breaking bugs associated with them that are now resolved. Kadala's Legendary drop rate has been increased. The number of chests that spawn across Sanctuary has been reduced. Unique Monsters now use the same loot table as Champions. New Paragon Portraits have been added, for players who reach Paragon , , , , , , and Many class skills were updated, especially for Crusaders.
The drop rate of unique Legendary crafting materials has been significantly increased, to match the drop rate of Death's Breaths.
The treasure from Resplendent Chests has been improved to feel more resplendent. All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking.
Many class skills were fixed. The chance for a player to earn a Legendary item from Kadala has been significantly increased. The drop rate for Legendary items in Torment has been increased. Reduced the amount of experience granted by monsters with lower than average health pools.
The experience bonus for completing a quest the first time and the first time after hitting the "Reset Quests" button has been increased, but the experience for repeatedly completing the same quest without utilizing the "Reset Quests" button has been reduced. Reduced the amount of experience granted from various quests and monsters that were being repeatedly farmed.
Disabled sound notifications for Clan and Community chat. Level 60 Crafted Amulets now properly require Fiery Brimstone to craft.
Crafted Legendaries are now properly Bind on Account items. Reduced the amount of experience gained by lower level characters in high level games. Crafting has received several quality of life changes, and crafting materials have been condensed into two item level tiers: and Clans and Communities have been added to the game Many class skills were rebalanced or reworked, and numerous runes were replaced. Many monsters had their experience and chance to drop loot modified to better align with their hit points.
Patch 1. This list provides an overview to the updates for the vanilla console versions of Diablo III: patches for the PlayStation 3, and title updates for the Xbox Square gems should now only drop in Hell difficulty, which is also where the required items to combine them drop. The following four item sets will no longer repeatedly and permanently add core stat bonuses each time the player logs out of the game: Blackthorne's Armor, Endless Path, Zunimassa's Whispers, and Guardian's Contingency.
September Hotfixes September 9, September Hotfixes Fixed a bug that gave characters permanent stat increases, when using certain armor sets Patch 1. June , Patch 2. June 10, 2. The animation speed for Barbarian's Leap was increased, making it faster than it was for both male and female Barbarians pre-patch 2.
May 14 to June 5, Patch 2. May 14, 2. Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting.
May 13, 2. Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty, significantly increasing the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
With a huge number of class set changes and a game-breaking Seasonal buff, we know it will be very tempting to get your hands on as much as you can! Below you'll find the preliminary PTR patch notes for patch 2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
To provide feedback on patch 2. For additional information on how to participate in the PTR, click here. In addition, you will also need to download and install the Blizzard Battle. Step 1: Create a PTR account. On this page, click "Create a PTR account. This is because you've already created a PTR account and can therefore skip this step. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. However, only one region per account can be copied at a time.
So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost. Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen. The PTR Copy button will not appear in-game until you have created a new level 1 character. Step 5: Click "Copy.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.
In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning.
Thank you, and we look forward to your feedback! Skip to Main Content Skip to Footer. As they gear up they can begin adjusting back to becoming offensive in Act II, at which point they can jump into Act III with a focus on defense, and so on. Difficulty certainly ties into itemization, encounter and enemy tuning, and class balance, and all of these things together are going to paint a more reasonable difficulty curve as you hit Inferno in 1.
To help solve the issue we evaluated a number of new death mechanics, such as just allowing the resurrection timer to increase even higher, disallowing resurrection during boss fights, or putting a debuff on you when you resurrect such as reduced combat effectiveness.
Ultimately we felt that increasing repair costs was the best solution that preserves the fast paced style of the game. Repair costs on level 60 items are going to go up a lot.
In the face of increasing costs, we recommend listening to the Hardcore players out there as they probably have some helpful advice on how to minimize repair costs. We want there to be options and considerations for how you gear up, and one uber trump-everything stat can really work against choice and options.
The first is to simply reduce the value on all the items to their desired values. In general our desire is to never change items as that makes them feel less concrete, but the upside is you would still be able to look at an item and know exactly what you are getting.
The other approach is to change the formula used for attack speed aggregation so that stacking attack speed from multiple slots suffers from diminishing returns. The downside of that approach is that it introduces yet another hidden modifier on an item property and many people dislike hidden modifiers , and complicates the already difficult decision of item gearing. We previously hinted that Blacksmith and Jeweler costs are coming down, and overall it will be far more reasonable to train them up and craft items.
The most dramatic reduction is on the combine costs for tier gems. Class tuning is not a major focus for 1. There will be a small number of skills changes, but for the most part we want people to continue experimenting and enjoy their skills for a while.
Our goal was and continues to be build diversity, and though we see quite a bit of build diversity, we think we can do much better. We hope you look forward to the patch as much as we do getting it out there, and again we appreciate your continued feedback. See you in-game! He kindly requests that if you see him in Development Hell you spare his life and move on.
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