Sell dreamcast games




















The Arcade mode is relatively short and standard, offering players the chance to fight through 10 character-specific battles of increasing difficulty. Where this game truly shines is in its multiplayer; combos, parries, and specials have all been made more accessible and easier to use. The visuals of Third Strike are gorgeous.

Resident Evil Code: Veronica is a unique phenomenon in the Resident Evil series that garnered widespread acclaim and popularity soon after its release.

The team that developed this title was originally attempting to port Resident Evil 2, a predecessor of Code: Veronica, to the Sega Saturn.

After the port was officially decommissioned, the team began to work on a sequel to Resident Evil, which eventually was named Resident Evil Code: Veronica. Code: Veronica serves as the fourth entry in the Resident Evil series, and its innovation, cultivated horror and suspense, detailed narrative, and evocative characters all remain more apparent than ever in the present. Set three months after the outbreak-related events of Resident Evil 2, Code: Veronica focuses on two protagonists — Claire from Resident Evil 2 and her brother, Chris.

Play as either character as you try to survive the devastating circumstances of their respective stories. Code: Veronica pushed boundaries in this narrative with thematic alterations. By removing the American horror themes and focusing on more gothic or southern ocean-based themes, and by darkening the outlook of both characters due to their experiences in prior titles , Code: Veronica presents players with a narrative compelling enough to belong to a standalone title.

The gameplay is much like previous titles, incorporating puzzles, environment interactions, zombie battles, and item gathering. Characters' environment interactions have been slightly expanded, with players now being able to fully climb objects. The terror of anticipation from previous titles is equally prevalent here; players will be required to use their wits as much as their guts while they puzzle-solve and fight their way to freedom.

Resident Evil Code: Veronica is a classic and remains one of the best titles in its series, but it's also one of the best titles ever created for the Sega Dreamcast. Its relevance in modern gaming remains noteworthy, with longtime fans pleading for Capcom to give this title the Remake treatment much like Resident Evil 2 and 3.

Although in present-day Soulcalibur is largely regarded as a standard fighting series, at the time of its first title's release, it was viewed as an innovative masterpiece. The main story of Soulcalibur revolves around an extremely powerful weapon referred to as the 'Soul Edge. Nightmare, the game's main antagonist, has recently acquired the Soul Edge, and it's up to the rest of the game's cast to stop his killing spree.

Soulcalibur is regarded as one of the only instances where a port outperforms its arcade-version graphically. Ultimately, the Dreamcast iteration of this title was the best version, providing players with crisp visuals and an unprecedented combat and movement system.

Developers focused on diversifying gameplay by expanding its fundamentals. Players are able to move in eight directions rather than on a sole axis , combo buffering has been increased to promote greater ease of combo strings, and guard timing impacts the strength of a block which can now be used offensively. At a time where so many fighting game titles were focused on refining their controls and increasing skill scaling, Soulcalibur sought to provide an exciting experience that was equally accessible to players, both casual and professional.

The grandiosity of Soulcalibur's achievements is much easier to appreciate in retrospect. Its forward-thinking development of gameplay, refined port, and uniquely dark narrative all attracted a new audience to the world of fighting games.

Crazy taxi is a game that is intrinsically tied to novelty and its respective period of gaming. At a point in time where so many genres awkwardly attempted to converge or commingle, Crazy Taxi somehow formulated the perfect balance. Part action and part racing, Crazy Taxi throws players into chaotic and fast-paced gameplay from the moment they open the game. As a taxi driver, players must race to take passengers to and from their destinations.

But during the journey between destinations, players must attempt to perform tricks and jumps to increase their score. For fans of the title who initially only played the Arcade-version, the Dreamcast port is a substantial and gratifying upgrade. While the arcade-version only offered a single stage for players to enjoy, the Dreamcast version also includes a second stage. Sonic Adventure 2 is a title that sets new standards for 3D platforming titles.

With the noteworthy popularity and success of its predecessor, Sonic Adventure 2 had a lot of hype to live up to. Shockingly enough, Sonic Adventure 2 surpassed expectations and hype and ended up being an even more enjoyable, refined, and well-made title than its predecessor. Similarly to Sonic Adventure, players are able to choose from a number of familiar characters who all have noticeably different playstyles. Choose between Sonic and Shadow, Tails and Eggman, or Knuckles and Rouge as you decide on your part to play in the fate of the universe.

Both Sonic and Shadow have extremely fast-paced, enthralling gameplay, with running and combat mechanics having been noticeably upgraded since the prior title. Tails and Eggman control mechs that allow players to shoot, fly, and puzzle solve their way out of a variety of scenarios.

Knuckles and Rouge are scavengers, allowing players to seek out pieces of the chaos emeralds while fighting anyone who gets in their path. The graphics and narrative are equally beautiful and passionately developed in this title. Sonic Adventure 2 is, potentially, the best title ever released on the Dreamcast. Not necessarily for its influence or innovation, but for its impact, detailed characters and narrative, refined gameplay, and ground-breaking visuals.

For fans of competitive fighting games, Marvel vs. Capcom 2 has always been viewed as one of the best fighting games of all time. In the present, crossover fighting games are seen as relatively standard, but titles like Marvel vs. Filter All exclude watch What's It Worth? Does that date mean anything to you? It flopped. Our Offer As with everything we buy, we're in this business to make a profit, but we also want you to leave feeling good about the deal too!

Wrap Up Although you might not strike it rich by selling your Sega Dreamcast in , you still might be able to fetch a few dollars out of it even without the original box. Feb 24, What's It Worth? Cannon Spike Sega Dreamcast. Carrier Dreamcast. Centipede Dreamcast. Championship Surfer Dreamcast. Charge N' Blast Sega Dreamcast. Chicken Run Dreamcast. Chu Chu Rocket Dreamcast. Coaster Works Sega Dreamcast. Commandos 2 Men of Courage Sega Dreamcast. Out of all of them, however, one title that truly stood out as being influential and continues to be played by millions today is Marvel vs.

Capcom 2. Although Marvel vs. Capcom 3 is now frequently cited as being one of the best fighting games ever made, most die-hard fans see Marvel vs.

Capcom 2 as the true pinnacle of the series. Marvel vs. Capcom 2 is a leap from the combative beginnings of its predecessor, Marvel vs. Capcom: Clash of Super-Heroes. While the first Marvel vs. Capcom focused on individual character combo optimization and difficult or extensive button inputs, Marvel vs. Capcom 2 streamlines difficulty to focus on more engaging, fast-paced, and chaotic battles. Between the incorporation of easier use of combos and abilities, a three-member team battle system, and team assist attacks, Capcom created a fighting game experience that offered enjoyable and accessible gameplay for both pro players and beginners.

One of the most memorable aspects of Marvel vs. Capcom 2 , however, is its visual style. With the artful blend of 3D environments and 2D characters, this was one of the first titles in the fighting game genre to implement 2. Characters are lifelike and extremely defined, with details from their respective universes or backstories having a significant impact on their abilities, stages, and outfits. While Marvel vs.

Capcom 2 now as there was at the time of its release in Shenmue is a cult classic series that started off as a passion project on the Sega Dreamcast, and its unique gameplay, visuals, and narrative showcase the dedication of its director, Yu Suzuki.

Suzuki is also the creator of titles like Virtua Fighter and wanted to focus on a more long-form game to give players a unique and unprecedented experience. The narrative follows the story of our protagonist, Ryo Hazuki, who's craving vengeance for his father after he was seemingly murdered as a result of a number of heinous acts. Set in s Japan, the attention to detail that was committed to environments, landscapes, and interactions in this title was legitimately groundbreaking and previously unseen.

Characters are able to interact with a variety of environmental objects and characters, which are all subject to the influence of changing weather and a day-and-night cycle. Large amounts of detail were also levied at the open-world, visuals, narrative, and dialogue, creating a near-movie experience for players who knew nothing of the series.

However, with all of this attention and focus having been devoted to in-game realism and environmental detail, the issues with the controls and unusually slow-pacing were immediately pointed out by critics and fans alike.

Shenmue is a game that represents an era of passion and ambition; Suzuki committed much of his energy to creating a long-form game the likes of which players had never seen before. His commitment to realism and minor detail created a cult following that remained loyal to the series' releases far into the future. While many games represent the heart and desires of their dev team, this title feels like the adoringly crafted brainchild of Suzuki himself, making the experience all the more authentic.

Allowing players to choose between a litany of characters — including Knuckles, Amy, Tails, Big the Cat, E Gamma, and of course, Sonic — this game gives players the chance to experience multiple perspectives of an interwoven narrative. As is typical for the world of Sonic, Eggman is dedicated to overpowering Sonic and his friends on his path to take over the planet.

But the game notably dips in a few departments; namely, its audio design, camera controls, and recurring visual bugs. Though none of these issues were ever truly game-breaking, they constituted a tangible issue that plagued the otherwise pristine memory of Sonic Adventure as an overall experience.

Currently, Sonic Adventure still stands as the best-selling Sega Dreamcast title of all time. Its influence and impact are still felt through the more recent Sonic releases of the present day, and with its later re-release on the Gamecube in , many fans were able to relive or finally experience the magnificence of this title — without most of the bugs and audio issues of the first iteration.

In the 90s, Sega was a gaming titan that stood alongside brands like Sony and Nintendo. In retrospect, however, many have become more attentive to the immaculate library that the Dreamcast possessed, particularly due to the inventive, cutting edge technology and game design that many of its titles employed.



0コメント

  • 1000 / 1000