Pharaoh patch download




















Again, this usually succeeds. By refusing further shipments of reeds, the reed couriers will usually find a papyrus maker and deliver the goods. Often, a nasty bug creeps in that prevents this from happening. All too often I found several storage areas filled with a variety of goods, yet was completely unable to command the proper distribution of these goods. My papyrus workers sat idle while loads of reeds fill my storage space. No matter what I tried, the reeds never left storage.

This happens with almost every good, including clay, pottery, papyrus, beer, etc. The manual makes specific mention that efficient movement of goods can be difficult to achieve. This is not the case here. This is a bug in the game. In one scenario, my nice residential areas were reverting to slums from a lack of pottery. I traced back to the pottery workers and found they lacked clay.

I went to the supply area and found loads of clay. I went to the clay pit and found the clay workers very busy making clay. Where was the breakdown? Hidden behind a building I found a single man with a cart filled with clay. Clicking on him, I was told that he didn't have a place to store the clay, as the storage area was full. I clicked on the storage area and found that it was full of clay and reeds. I clicked on the "Empty" button and waited for the workers to ship clay.

They didn't. I built a new supply area and instructed it to receive nothing but clay and then halted all work on my clay pits. Thus, the only way the new storage area would receive clay would be from the old storage area. It never happened. The clay courier still stood his ground complaining that there was no place to store the clay.

Hey, buster, look behind you! I restarted clay production and waited for the new storage area to fill up. It didn't. I turned off pottery production to make certain this wasn't intercepting my clay production. The storage area still didn't fill up. Finally, I completely demolished the malfunctioning storage area and this seems to have solved the problem. Except that my pottery workers were facing the same problem with another storage area. In the end, I had to destroy three storage areas to get things moving again.

This, my friends, is a serious bug. Sadly, this bug may not get fixed haven't they been working on this game engine since Caesar III? However, if you are aware of the bug, you can work around the problem by micro-managing your storage areas. Instead of building general purpose storage areas, build each with a particular material or product in mind. This will help you identify this potential problem much quicker. Even if this bug is quashed, the game suffers from a few very minor problems.

The game helps players by taking care of many menial tasks, such as filling orders for clay from the potter. But it does such a poor job that you will still want to micro-manage some of these tasks yourself.

I am usually a critic of games that don't help the player enough. In this case, the game helps the player too much by not helping the right way. Some missions require a player to offer tribute to Pharaoh with an offering. I found myself coasting by with barely enough beer to appease my citizens. Suddenly, Pharaoh demanded more beer than I can produce in a year.

I quickly attempted to ramp up production but found my booming economy left too few workers to man the breweries. You would think that it would be a simple matter to assign a few papyrus workers to the brewery. Instead, I had to shut down the entire papyrus industry to create a temporary oversupply of labor. These workers then shifted to beer making after a couple of months, at which point I restarted papyrus production. In the mean time, I had to idle several papyrus workers just to get one crew moved over to a new industry.

Why couldn't I drag the crew from a single papyrus shack over to the brewery? Trending from CNET. Build and manage your own great city on the Nile, and maybe get your own pyramid. Cleopatra Free. Play a virtual slot machine game. Zeus: Master of Olympus Free to try. Attract heroes, defeat monsters, and make your people happy in this real-time strategy game from the makers of Pharaoh.

Cleopatra 2. Add new features to Cleopatra. A pocket slot in your hand now. Just spin the wheel you will get fun and rich. Lets enjoy the amazon interactive gameplay. Features:- Game center. Cleopatra has arrived!! Only applicable for phones with Xperia Style portrait app in Camera. Sunderbraze Online. Category: Modding or Configuration. Languages: English. Guide Index.

Widescreen Fix. Windowed Mode. The password is on the download page. Not sure why they did that. Maybe the wiki host they're using doesn't like compressed executables. Be advised there are widescreen fixes for both Pharaoh and Cleopatra.

You're going to want the Cleopatra version. If you accidentally get the Pharaoh version it will throw an error about building lines when you launch. If for some reason the patch doesn't work and you forgot to backup Pharaoh. Of course this is a workaround to widescreen support, not an official patch: a few of the in-game menus and overlays will render with nodraw in regions of the screen that are bigger than the background images, particularly your overseer and world map screens will have large empty chunks in the bottom-right, basically they're still x and haven't been scaled for anything higher.

I won't make any promises but if I get invested enough in the game I might cobble together a prettier patch myself. If I do I'll definitely share it here. It'd be nice for Activision to consider a little fix or two.

I mean, they didn't seem to mind shoving a link to their website onto the main menu, so how hard could a little dynamic upscaling be? Sorry about the dead links! Fixed that for now. In the likely case the download link breaks again in the future, you can always do a Google or DuckDuckGo search for "cleopatra.

Worst case scenario I'll upload it myself, just spam my comments if that becomes necessary lol. On a Windows 10 machine just right-click Pharaoh.

Launch the game, enter a mission or mission editor and go to the Options menu in the top left, select x as the resolution, then select Windowed mode.



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